Every time a kill is scored, the player who made the kill, the weapon used, and the player killed will be displayed here.
Kill streaks and special player performances will be displayed here.
Shows how close you are to death. The light blue bar below shows how much stamina you have left for sprinting.
Player messages and radio callouts, as well as player exits and entrances, will be displayed here.
AIM
Mouse Movement
FIRE
Left Mouse Button
USE SIGHTS
Right Mouse Button
A good soldier knows when to be silent and deadly, and when to show off his expert skills in the field. Now, with in-game achievements, soldiers can be classy and prideful about their Combat Arms accomplishments! Find your achievements, as well as those of your fellow soldiers, in your Player Profile Tab. Now get cracking and collect those medals!
Medal | Achievement | Mission | |
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Clan Hero: Unite together as a clan to crush the opposition. (REQ: Staff Sergeant I) |
Clan Match Maniac: Participate in 100 clan matches. Clan Match Victor: Get 50 wins in a Clan match. |
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Rank 3 Veteran: Awarded to soldiers who have spent significant amounts of time on the battlefield. | Greenhorn: Reach 30 hours of play time. (Accumulates when a game ends normally.) |
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Rank 2 Veteran: Awarded to soldiers who have spent significant amounts of time on the battlefield. (REQ: Rank 3 Veteran) |
Vested: Reach 45 hours of play time. (Accumulates when a game ends normally.) |
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Rank 1 Veteran: Awarded to soldiers who have spent significant amounts of time on the battlefield. (REQ: Rank 2 Veteran) |
Grizzled: Reach 60 hours of play time. (Accumulates when a game ends normally.) |
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Rank 3 Fireteam Maniac: Awarded to soldiers with an outstanding record in Fireteam mode. | Rank 3 Fireteam Slayer: Get 4000 kills in Fireteam mode. (Accumulates when you complete a mission in NORMAL mode). |
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Rank 2 Fireteam Maniac: Awarded to soldiers with an outstanding record in Fireteam mode. (REQ: Rank 3 Fireteam Maniac) |
Rank 2 Fireteam Slayer: Get 6000 kills in Fireteam mode. (Accumulates when you complete a mission in HARD mode). Rank 2 Fireteam Ranker: Earn a rank of 3 or above 6 times in Fireteam mode. |
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Rank 1 Fireteam Maniac: Awarded to soldiers with an outstanding record in Fireteam mode. (REQ: Rank 2 Fireteam Maniac) |
Rank 1 Fireteam Slayer: Get 9000 kills in Fireteam mode. Rank 1 Fireteam Ranker: Earn a rank of 3 or above 8 times in Fireteam mode. |
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Rank 3 Annihilator: Awarded to soldiers who have efficiently annihilated enemies. | Rank 3 Fireteam Combo: In 30 games, get at least 3 Combos in Fireteam mode. (No difficulty restrictions. Accumulates when a mission is successful.) |
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Rank 2 Annihilator: Awarded to soldiers who have efficiently annihilated enemies. (REQ: Rank 3 Annihilator) |
Rank 2 Fireteam Combo: In 25 games, get at least 5 Combos in Fireteam mode. Rank 2 Consecutive Kills: Earn 20 Multi Kills. Rank 2 Invincible: In 15 games, get at least 4 kills without dying. |
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Rank 1 Annihilator: Awarded to soldiers who have efficiently annihilated enemies. (REQ: Rank 2 Annihilator) |
Rank 1 Fireteam Combo: In 20 games, get at least 10 Combos in Fireteam mode. Rank 1 Consecutive Kills: Earn 5 Ultra Kills. Rank 1 Invincible: In 10 games, get at least 5 kills without dying. |
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Rank 3 Head Hunter: Awarded to soldiers with the precision to aim straight at an enemy's head. | Skull Popper: Get 200 headshot kills. (Excludes Fireteam mode. Accumulates when a game ends normally.) |
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Rank 2 Head Hunter: Awarded to soldiers with the precision to aim straight at an enemy's head. (REQ: Rank 3 Head Hunter) |
Brain Surgeon: Get 270 headshot kills. (Excludes Fireteam mode. Accumulates when a game ends normally.) |
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Rank 1 Head Hunter: Awarded to soldiers with the precision to aim straight at an enemy's head. (REQ: Rank 2 Head Hunter) |
Cranium Collector: Get 360 headshot kills. (Excludes Fireteam mode. Accumulates when a game ends normally.) |
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Rank 3 God of War: Awarded to soldiers who have made a godly number of kills on the battlefield. | Odin: Get 1800 kills. (Accumulates when a game ends normally.) | ||
Rank 2 God of War: Awarded to soldiers who have made a godly number of kills on the battlefield. (REQ: Rank 3 God of War) |
Mars: Get 2700 kills. (Accumulates when a game ends normally.) | ||
Rank 1 God of War: Awarded to soldiers who have made a godly number of kills on the battlefield. (REQ: Rank 2 God of War) |
Ares: Get 3600 kills. (Accumulates when a game ends normally.) | ||
Rank 3 All-Round Soldier: Awarded to soldiers who possess the combat experience to complete any kind of mission effectively | Installation Expert: Successfully install explosives 6 times. Demolitions Expert: Detonate explosives 3 times. Disposal Expert: Dispose of 3 explosives. Flag Capture Expert: Get 40 flag captures in CTF. Flag Recovery Expert: Recover 20 flags in CTF. Flag Raising Expert: Raise a flag 10 times in Seize and Secure. Super Spy Killer: Get 1 Super Spy kill. Secret Informant: Successfully transmit Intel 1 time as a Super Spy. Victorious Human: Earn 40 human wins in Quarantine mode. Infected Eliminator: Earn 40 Infected disposals in Quarantine mode. |
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Rank 2 All-Round Soldier: Awarded to soldiers who possess the combat experience to complete any kind of mission effectively | Installation Expert: Successfully install explosives 8 times. Demolitions Expert: Detonate explosives 5 times. Disposal Expert: Dispose of 4 explosives. Flag Capture Expert: Get 60 flag captures in CTF. Flag Recovery Expert: Recover 30 flags in CTF. Flag Raising Expert: Raise a flag 15 times in Seize and Secure. Super Spy Killer: Get 2 Super Spy kills. Secret Informant: Successfully transmit Intel 2 times as a Super Spy. Victorious Human: Earn 55 human wins in Quarantine mode. Infected Eliminator: Earn 55 Infected disposals in Quarantine mode. |
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Rank 1 All-Round Soldier: Awarded to soldiers who possess the combat experience to complete any kind of mission effectively | Installation Expert: Successfully install explosives 10 times. Demolitions Expert: Detonate explosives 7 times. Disposal Expert: Dispose of 5 explosives. Flag Capture Expert: Get 80 flag captures in CTF. Flag Recovery Expert: Recover 40 flags in CTF. Flag Raising Expert: Raise a flag 20 times in Seize and Secure. Super Spy Killer: Get 3 Super Spy kills. Secret Informant: Successfully transmit Intel 3 times as a Super Spy. Victorious Human: Earn 70 human wins in Quarantine mode. Infected Eliminator: Earn 70 Infected disposals in Quarantine mode. |
The Emporium is where all Combat Arms soldiers go for the latest tools of the trade. Whether its buying a new assault rifles, forging a heavy machine gun or upgrading the trigger on your favorite weapon, everything you'll need to eliminate the competition can be found here.
The shop is where all directly purchasable items in Combat Arms can be found, including most of the massive arsenal of Combat Arms Weapons! Items can be purchased for GP, which is earned through in-game play, or Gcoins, which can be charged via PayPal, Karma Koin, Credit Card or other sources.
Either use the Search Bar to search for an item by name, or use the filter tab to narrow things down so you can browse through the shop. Filter categories include.
In this part of the Emporium, you can use Forging Hardware (FH) to take a GP or general weapon and turn it into something you can only get at the Emporium.
The Customization section of the Emporium will allow you to add special customization components to some existing weapons which will alter some aspect of their stats.
Any time you complete a Combat Arms match that fulfills the following criteria, you'll see the Roulette Wheel pop up.
Mode | Minimum Required Goal Setting |
Players Required at the End of Normal Match |
Players Required at End of Elite Moderator Match |
Players Required at End of Super Elite Moderator Match |
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Mode | 100 Kills | 16 | 14 | 12 |
Elimination Pro | 6 Rounds | 16 | 14 | 12 |
Search and Destroy | 5 Rounds | 16 | 14 | 124 |
FireTeam | - | - | - | - |
One Man Army | 30 Kills | 16 | 14 | 12 |
Capture the Flag | 5 Points | 16 | 14 | 12 |
Spy Hunt | 12 Minutes | 16 | 14 | 12 |
Quarantine Regen | 7 Rounds | 16 | 14 | 12 |
Last Man Standing | 5 Rounds | 16 | 14 | 12 |
Bombing Run | 5 Rounds | 16 | 14 | 12 |
Seize and SecureSeize and Secure | 12 Minutes | 16 | 14 | 12 |
How to use the Roulette Wheel:
Shoot one of the 12 spots on the outside of the wheel.
NOTE: If you don't select a spot within ten seconds, one will be selected randomly.
The Roulette Wheel will spin.
You'll win whatever item that ends up next to your selected spot.
Weapon Hardware are advanced components that you'll use in the Emporium to modify GP and general weapons. Use it or lose it? Not here. Weapon Hardware will remain available to you until you use it on a weapon.
Gun components come in two types:
FORGING HARDWARE: These components can be used in the Forge to transform a GP or general weapon into a special weapon found nowhere else in Combat Arms.
CUSTOMIZATION PARTS: These components can be used to customize existing weapons.
Hired Guns is a unique team vs. team mode in which each player has the ability to hire and control NPC mercenaries to help you achieve objectives and defeat the other team. Each team may have up to eight players and can earn funds to hire mercenaries.
G: Open the "Hire Mercenary" screen
H: Issue Mercenary Orders
"Follow me": Mercs will follow you closely but won't fight enemies.
"Go Go Go": Mercs will follow closely but will stop and attack enemies on sight.
"Hold Position": Mercs will not move from their current position and will attack enemies on sight.
In dealing with the multi-national hydra called NEMEXIS, Command believes that they can deal a devastating blow to the corporation by stealing the gold reserves the company uses to secure credit lines from an international bank. Unfortunately, NEMEXIS has learned about this operation and are offering a reward to a mercenary team to secure the gold before it is stolen. You've got to make it into the bank, use your hired mercenary force to secure the facility, and take your prize before the other merc team can get to it!
Rounds end when all gold has been secured or when the timer runs out. Points are earned by securing gold at your teams' spawn location, or through killing members of the other team. The first team to win the set number of rounds will win the match.
Fireteam is a cooperative mission in which your team of up to eight players plays against computer controlled enemies. Fallen enemies will drop ammunition and health packs that you can pick up. Your health and ammunition will also be replenished by reaching checkpoints within the mission. If you die, you will respawn when your teammates advance to the next checkpoint.
There are currently four missions available for Fireteam:
After significant intelligence gathering, we have located the terrorist mastermind codenamed "Z" who is planning a massive attack on a civilian target. To stop the terrorists, you're being sent in to investigate what is believed to be the main terrorist base of operations. If you can find the person we believe to be Z, we would like him captured alive, if possible. Locate the suspect in this labyrinthine city, obtain the attack information, and stop the terrorist attack.
You will have to clear four sectors to successfully complete Operation: Desert Fox. You will have to make a choice during this mission. You can capture the terrorist known as "Z" alive and extract the intel you require to make safe passage through the remaining sectors, or you can kill him and figure out your own way to survive. Either way, you'll have to scour buildings and vehicles for information, take out anti-air artillery, and catch a helicopter out of the area, all while defending against the most skilled and deadly terrorists in the world.
After significant intelligence gathering, we have located the terrorist mastermind codenamed "Z" who is planning a massive attack on a civilian target. To stop the terrorists, you're being sent in to investigate what is believed to be the main terrorist base of operations. If you can find the person we believe to be Z, we would like him captured alive, if possible. Locate the suspect in this labyrinthine city, obtain the attack information, and stop the terrorist attack.
The Infected will attack in a series of rounds, each increasingly more difficult. Eliminate all the Infected and complete the objectives in order to proceed to the next round. Complete all rounds before the timer runs out in order to win the mission.
There are three difficulty settings available for Black Lung: Normal, Hard, and Extreme. Each difficulty setting opens up a new set of objectives you must protect and new locations from which the Infected can enter the mine. When playing on the Hard and Extreme settings, you are transferred to the cavern level at the end of round 6. The number of rounds increases in higher difficulty modes.
Difficulty | Objectives to Defend | Objectives to Defend | |
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Normal | Activate:Generator | Protect:Control Center | 6 |
Hard | Activate:Generator(s) Destory: Elevator |
Protect:Control Center | 9 |
Extreme | Activate:Generator(s) Destory: Elevator |
Protect:Control Center(s) | 12 |
Mogadishu's military warlord (codename: Sand Hog) is suspected of illegally supplying weapons to nearby countries and has been placed on the UAF's expulsion list. The local government has refused to take action until UAF headquarters provides concrete evidence. An infiltration team was sent in three days ago and had signaled that they had obtained some vital intel, but failed to make it to the extraction point. Your mission is to retrieve the intel and, if possible, find and rescue the infiltration team.
This mission unfolds in multiple stages. HQ will transmit information on your mission as it progresses. These transmissions can be seen on the lower middle part of the screen. Target indicators (which look like downward facing triangles) will also show up on your HUD to guide you to your objectives. Your current and completed objectives are summarized on the upper left corner of the screen. Mission and objective timers are displayed in the upper middle portion of the screen underneath your score counter. Complete all of the stages before the mission timer runs out in order to win the mission.
The Fireteam Mode Desert Thunder Map is divided into four sectors:
Your mission in seize and secure is to activate the flag trigger on the flagpole in the middle of the map and raise your team's flag to the top. In order to win, one team must keep the flag raised on the flagpole for two consecutive minutes and defend it against the other team. If the other team manages to seize the flagpole and raise their flag, they must then defend it for two consecutive minutes.
Every second that each team has their flag on the flagpole contributes to that team's total points. If at the end of the match neither team has successfully defended the flag for two minutes, the team holding the flagpole is awarded 50 bonus points, and the team with the most points wins.
Mini Missions are small tasks given during a mission. Complete these missions and you will receive an extra EXP and GP bonus! There are over 30 potential missions that can be assigned to you, and there is no penalty if you do not complete the mission. The reward however, is designed to be worth it.
This is an optional training mission for new soldiers. Soldiers may repeat the Training Grounds Mission as many times as they wish, but will only receive a reward the first time they complete the training. You will enter the actual battlefield upon successful completion of the training.
Each round, teams will battle to capture a bomb, plant it at a designated position, and detonate it. The other team will be defending the site and trying to steal the bomb back. The team that achieves their objective by detonating or defusing the bomb wins the round. The team that reaches the set number of round victories first wins the match!
Everyone is your enemy! Each enemy kill earns you one point. When the preset kill limit is reached, the player with the most kills wins.
In Last Man Standing, each player has only one life per round to kill everyone else before time runs out. To win the round, you must be the last man standing. This will earn you one point. To win the game, you must be the player with the highest number of points.
The physiological stress and fatigue caused by the ongoing war has had soldiers deserting in droves and depressed the morale of those remaining. In a secret project to boost morale and help soldiers last longer in the field, a group of high ranking officers contracted NEMEXIS to produce a new stamina drug.
During the final tests, one test subject had an abnormal reaction to the drug. It gave him boosted speed, stamina, and resistance to damage, but also left him a mindless killer. Unfortunately, the subject's blood became a carrier of the mutated drug, causing anyone killed by the subject to become one of the Infected. Fortunately, the only other Infected was killed by the facility's security team and the staff was then evacuated and the place shut down. Now an infiltration mission has been sent to retrieve the drug sample and kill the Infected test subject.
AT THE BEGINNING OF THE GAME, ONE OR MORE PLAYERS WILL BE RANDOMLY SELECTED TO BE THE INFECTED.
The plans for a top secret weapon of mass destruction have been found ½ and lost! The data was divided into three intel cases for safekeeping and sent with five couriers to be delivered to an anonymous buyer. Unfortunately, all five couriers were killed when passing through a local seaside village and the intel was lost. Now the buyer is offering top dollar for anyone who can retrieve all three cases. As a result, a peaceful seaside town has become a war zone as competing mercenaries crawl over the village trying to collect the intel and kill their rivals. The object is simple: beat all the other players to the cases and transmit the data to the buyer!
There are two phases to Spy Hunt.
Every player starts off as a Mercenary and must scramble to collect all five intel cases. When a player picks up one of the intel cases, he or she becomes a Spy. The Mercs need to hunt down Spies and recover the intel they're carrying.
During Sudden Death, it's the Super Spy versus all other players with no more respawns!
The player acting as the Super Spy must reach the Spy Transmitter to upload the combined intel. As a Merc, you must coordinate with your teammates to take down the Super Spy or prevent the transmission of the intel until the time runs out.
You will have to clear four sectors to successfully complete Operation: Desert Fox. You will have to make a choice during this mission. You can capture the terrorist known as "Z" alive and extract the intel you require to make safe passage through the remaining sectors, or you can kill him and figure out your own way to survive. Either way, you'll have to scour buildings and vehicles for information, take out anti-air artillery, and catch a helicopter out of the area, all while defending against the most skilled and deadly terrorists in the world.
The enemy's flag is a symbol of pride and it's up to you to take it from him!
Both Team Alpha and Team Bravo have a flag near their spawn points. Each team must infiltrate the enemy's base, pick up the enemy flag, and bring it back to their own flag to successfully capture it and score a point. Additionally, your own flag must be at its starting base location in order for you to successfully capture the enemy flag. Don't forget to defend your own base as the other team will be trying to do the same thing!
If your team's flag is taken by the enemy, killing the enemy flag-taker will cause your flag to drop at the location of his or her death. Touch your dropped flag to return it back to your base. A dropped flag can also be picked up again by another enemy player. The team that reaches the set goal limit first wins the match. Should time run out, the team with the most flag captures will be the winner.
This mode pits Team Alpha against Team Bravo in a contest to see which squad can achieve the most kills first. Each enemy kill rewards the team with one point. The first team to the preset kill goal wins the match!
Each player has only one life per round. The goal is to kill all members of the opposing team before time runs out to win the round and score a point. To win the game, your team must reach the kill goal before the enemy can.
The clock is ticking... literally. Each round, one team must plant and detonate a bomb at the target site while the other team defends the site. The team that achieves their objective, either by detonating or defusing the bomb or by wiping out the opposing team, wins the round. The team that reaches the set number of round wins first wins the match!
ICON | RANK |
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Training (TRN) / Recruit (RCT) | |
Private (PVT) | |
Private First Class (PFC) | |
Corporal (CPL) | |
Sergeant (SGT) |
ICON | RANK |
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Staff Sergeant (SSG) | |
Sergeant First Class (SFC) | |
Master Sergeant (MSG) | |
Command Sergeant Major (CSM) |
ICON | RANK |
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Second Lieutenant (2LT) | |
First Lieutenant (1LT) | |
Captain (CPT) |
ICON | RANK |
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Major (MAJ) | |
Lieutenant Colonel (LTC) | |
Colonel (COL) |
ICON | RANK |
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Brigadier General (BG) | |
Major General (MG) | |
Lieutenant General (LTG) | |
General (GEN) | |
General of the Army (GOA) |